User:UQLYY/Clan idea



C R O W  C L A N “We are those who travel with the river's eye„

T H E C A L L I N G

introduction etc

S Y N O P S I S

P A R T I C U L A R I T Y

The Tribe

Those who thrive within Dakelh are outstanding when it comes to agility, stamina and water, though the cats of the Tribe have an extraordinary talent, they are capable of mimicking the sounds of a set amount of creatures within the vicinity of their territory, this including; numerous species of birds, elk, deer, crickets, multiple reptiles and create a strange ticking noise to lure prey such as rabbits and hares close to them, this making them extremely strategic and cunning.

Tribe-Born Attributes

The cats who are born within the Tribe are considered Pure-bloods, having bizarre patterning, long tufted tails and ears, curled whiskers and powerful legs with either small or large, thick padded paws, those are physical attributes that Pure-blood Dakelh members share.

Tribal Paint

All ranks above Nahdee are given special Tribe markings during special events and celebrations, the markings are various in shape, they have no set design, however they consist of a certain scheme of colours, this including: A filthy gold, brown, pale blue, dark green or black, paint is made out of natural resources, such as herbs, rocks and numerous amounts of objects that they gather. Tribal markings are applied to the upper torso, neck, face and ears of a cat, usually they take the design of some maze like structure.

Domain

Dakelh is located within a lush green forest, vegetation is plentiful, their camp is based in the clearing of the forest, directly within a beam of sunlit meadow; the gathering place is fixed around a large slanted rock, surrounded in a small pond of crystal clear water, each den is scattered in cave like structures, almost having the resemblance of a hut, outside of camp, a large river separates their territory from any other organization, the river is plentiful with fish, newts and frogs, as well as many other creatures.

Prey Source

Cats within the Tribe are known to hunt within the rivers, their diet consists of; Trout, Sauger, Flounder, Newts, Frogs, Cod, Striped bass, and many other species of fish and water based reptiles, however, the Tribe also hunt rabbit, hare and multiple species of birds. At their most dire times, the Tribe can turn into unforgiving scavengers, feeding off of deer, other predators and even elk carcasses.

O R D I N A N C E

Maturity is expected of all ranks. There will be plenty of arguments, but it is expected that each problem is faced not necessarily as an adult, but with sensibility.

Punishment/s: Warning; Demotion

II.

Power-playing is forbidden within the clan. This includes "nn," "nm," etc. as well as ignoring another roleplayer's move.

Punishment/s: Warning; Demotion or Exile

III.

Respect must be given to every member, not just the high ranks. Everyone is to be treated with the same amount of regard, even if you do not care for one another. Discrimination, racism, sexism, etc. will not be tolerated.

Punishment/s: Warning; Demotion if high rank; [Immediate] exile depending on the severity.

IV.

Abuse of one's power is not acceptable for any rank. You are a high rank for a reason, and abusing this reason will cause consequences.

Punishment/s: Demotion.

V.

Drama will be in every group, but we strive to avoid as much conflict as possible. This means no provoking war or other members, insulting, bringing a roleplay problem out of roleplay, etc.

Punishment/s: Warning; Demotion if high rank; Exile depending on the severity.

VI.

Double-grouping is forbidden. There will be no exceptions.

Punishment/s: Exile & Banishment.

VII.

Your tag colour represents the Tribe. Wear it with pride, and do not change it under any circumstances. You will be given three warnings.

Punishment/s: Exile after three warnings.

VIII.

Activity is crucial. Every member must attempt to be at any roleplay session that they can make. We understand when you are busy, but if you will be gone for a certain amount of time, please give us a reason and heads up if possible.

Punishment/s: Possible demotion if high rank; Exile/Removed from the roster if no reason is given.

IX.

Loyalty is a given. We expect our members to remain loyal to the clan. You may leave and rejoin only once, depending on who you are. and/or what you have done.

Punishment/s: Not allowed to rejoin & placed on the Ban List.

X.

Original Characters are one of the most vital parts of roleplay. They are meant to be "taken care of," not thrown away every other day. You are expected to create a character and develop it. It is alright to change OCs occasionally, but constantly killing off and creating new ones is unacceptable.

Punishment/s: Warning; Removed from the roster.

XI.

Editing the page is prohibited unless you have permission from the leader or deputy. Please respect that unless we ask you to, you do not have permission to edit any of our pages, even to add yourself in, fix any mistakes, etc.

Punishment/s: 3 Warnings; other punishment" C H A N C E L L O R Y

S A C R A M E N T

rituals, celebrations etc etc here

A B N O R M A L I T I E S